
Scotty3D is a C++ 3D graphics toolkit including a mesh editor, a path tracer and an interactive animator. This is part of the coursework of the CMU 15-462/662 Computer Graphics course and the base code is available on GitHub.
The rendered image above used art assets by Rummy[1] and Breanne Millette[2].
Model: Miku Hatsune V3 (Rummy) by Rummy, Link: https://mikumikudance.fandom.com/wiki/Miku_Hatsune_V3_(Rummy). ↩︎
Skybox image: Carousel by Breanne Millette on Artstation, Link: https://www.artstation.com/artwork/xwWGX. ↩︎
PathTracer
- Coded key features for a Monte Carlo path tracer, including the BVH builder/traverser, the path tracing algorithm and importance-based environment map sampler
- Implemented extra techniques such as multi-jittered sampling
- Extended the Collada parser and the material class to support rendering textured surfaces
MeshEdit
- Finished key functions for a halfedge-based mesh editor
- Coded local operations such as edge collapse and global operations such as isotropic remeshing
Animation
- Finished key features of an interactive animator with skeleton kinematics
- Implemented "an integrator for the wave equation across the mesh" [1]
Description copied from the wiki page of Scotty3D's GitHub repo. ↩︎