Buoyancy Lab provides a VR environment that can simulate and visualize hydrostatic forces. It is designed to make learning physics concepts more engaging to middle school students. The lab has 3 modes: the inspect mode, the build mode and the play mode.
Item | Description |
---|---|
Role | Lead Programmer |
Timeline | March 2018 - June 2018 |
Tools Used | Unity, HTC Vive, Photoshop |
Key Activities
- Implemented physics based hydrostatic force simulation with the formula $ \mathrm{d}\vec{F}=\rho gz\mathrm{d}S\vec{n} $. [1]
- Exploited parallelism in the algorithm and achieved up to 4x frame rate with a job system.
Based on Jacques Kerner's Water interaction model for boats in video games ↩︎

